A downloadable game for Windows

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In Nanima you can create a modular battleship from a selection of parts in order to fight an array of hostile microorganisms. Parts can be bought or found on enemies then welded to the hull of your ship, and can range from thrusters to cannons to solar panels.

   It's in its early stages and I'd love to hear anyone's first impressions. If people seem interested I'll continue adding more parts, enemies, areas and overall polish. So if you enjoy the game or find any bugs feel free to leave a comment or email me at pwcbrock@gmail.com all criticism welcome. Thanks for checking it out!

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©PWCB 2017

StatusIn development
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorPWCB
GenreAction
Tags2D, Action RPG, Aliens, build, customization, free, Retro, Sandbox, Space

Download

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Click download now to get access to the following files:

Nanima.exe 47 MB

Comments

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FATAL ERROR in Vertex Shader compilation

ShaderName: sh_appshader

D3DXCompile failed - result

at gml_Object_o_appshader_Draw_64

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_o_appshader_Draw_64 (line -1)

Every time I open the game, I get this:


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############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_appshader

D3DXCompile failed - result

at gml_Object_o_appshader_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_appshader_Draw_64 (line -1)

Thank you for fixing that. It looks like an awesome game that I'll sink many hours into, especially when I've got nothing else to do.

Nothing to fight upon loading the game..? Was this abandoned?

Whoops, looks like I uploaded a version where I'd turned enemies off for debugging and forgot to turn them back on. I haven't actively worked on this in a while but still thinking about wrapping it up at some point